“Do you hear that? The endless buzzing of the swarm!” – Amug of the Flies
The Nemesis system from Shadow of Mordor and its sequel Shadow of War enables you to craft (intentionally or not) memorable foes who develop their own character as time goes on. Even when you think you have defeated them they may rise again with new and amazing abilities. Some may seek to revenge themselves on you or those closest to you, crafting your own unique experience as you play the game.
I thought some of the features of the Nemesis System would slot very easily into a Cypher System game. For the purposes of this I’ve streamlined the Nemesis system into three aspects, Traits, Strengths and Weaknesses. While this isn’t an exhaustive list, I’ve given some examples below that you can use in your game. You can pick and choose, making a creature or NPC as complex or straightforward as you wish.
Traits
Traits are aspects that make the creature or NPC stand out from amongst its fellows. You can add one or more of the following Traits to tailor a creature or NPC. These are similar to Descriptors for player characters.
Fly Infested
This creature plays host to a buzzing hive of insects which is embedded symbiotically into its flesh. This gives the creature enhanced resiliency at the cost of a hideous appearance and the constant drone of flies.
Modifications:
+5 Health. When damaged, pieces of the hive slough away, not really doing any lasting damage to the host.
+1 Level to Speed Defence tasks versus Melee attacks as the host swarm harries any attacker at close range.
-1 Level Penalty to Tasks involving Stealth due to the constant buzzing of flies.
-2 Level Penalty to pleasant social interactions due to this creatures hideous appearance.
When this creature dies, the swarm expends itself in a frenzy on the foes that killed its host. All creatures at Immediate distance must make a Speed Defence Task at Level 4 or suffer 3 points of damage.
This trait is mutually exclusive with Spider Haunted.
Spider Haunted
This creature has a kinship with all types of arachnid beings who see them as one of their brethren. They crawl freely over his flesh and weave a shroud of wispy webs around this creatures upper body making it appear almost mummified. While physically frail, Spider Haunted creatures are skilled in ambush attacks.
Modifications:
+1 Level in Initiative Tasks.
Poisoned Blades. The venom of its attendant spiders coat this creatures claws, teeth or weapons, doing 3 extra points of Poison damage to their attacks.
Immunity to Poison. The spider venom in this creatures veins renders it immune to Poison.
Sickly. -3 Health. While immune to Poison, the spider venom has still taken a great toll on this creatures physical form.
-1 Level in Tasks Involving Pleasant Social Interaction due to the constant attendance of spiders and their webs.
When this creature dies a Level 3 Swarm of spiders leaves its body and attacks the nearest foe.
Strengths
Creatures can possess any number of Strengths, but it must also have the same number of Weaknesses, unless it is a very powerful example of its type.
Death Defying
When reduced to zero health this creature seems ready to lay down and die, however it suddenly springs back to the attack, rejuvenated and intent on bringing down its attacker. This creature instantly regains Health equal to its Level, then either fights on to a true death, flees or acts at the GMs discretion.
For example, Khoros the Undying, a Level 3 Human Bandit, is reduced to zero health in a violent skirmish. His foes are certain he is dead, but he springs back to life with 3 Health and thinking better of the situation, attempts to flee for his life.
Back From The Dead
Unless this creatures body is entirely destroyed, it will return from the grave to wreak vengeance on those who slew it. If it was dismembered the creature will reappear with its limbs stitched, bolted or held together by dark magics. It may well now be Enraged by the cause of its original death, or now also be Death Defying, or possibly even Terrified of or Immune to what slew it previously.
Hatred
This creature is sent into a berserk rage when exposed to a particular set of stimuli. These may vary from taking Grievous Wounds (taking at least two thirds of its Health in damage), Fire or Cold to more esoteric hatreds like being exposed to Magic or Music. A creature may have multiple Hatreds that enrage it.
A creature that is exposed to the source of its Hatred deals +2 more Damage with its Melee attacks and immediately heals an amount of Health equal to its Level. The creature then goes into a rage for a number of turns equal to its Level, healing each turn as above and keeping the additional damage bonus until the rage subsides. If exposed to its Hatred while raging, the rage is extended by a number of turns equal to its Level.
Example: Togosh the Fierce (Level 4) has a Hatred of Fire. He is struck with a fire arrow, doing 4 points of Damage. He is sent into a rage, immediately healing 4 points of Damage and now does 6 points of Damage with his Melee attack, making him a significantly more challenging opponent for the next four rounds.
Thick Skinned
This creature has a thick hide or carapace that helps to deflect damage. Add 1 point of Armour to this creatures attributes. This will stack with any existing Armour points.
Immunity
This creature is immune to a certain attack type and will not take any damage from certain sources. For example, a creature with Immunity to Fire will not take any damage from sources of flame or any flame based attacks. Other creatures can be immune to Ranged Attacks, Magic or Ice. Others are immune to being grappled or restrained. Creatures can have multiple Immunities.
Weaknesses
Vulnerability
This creature has a physical vulnerability to a specific attack type. Be it Fire, Ice, Poison, Ranged Attacks or Magic this creature takes significantly more damage from this type of attack. Creatures can have multiple Vulnerabilities.
Choose from Fire, Ice, Poison, Magic, Ranged Attacks or some other exotic damage type. This creature takes double damage from attacks featuring this type.
Mortal Vulnerability
Similar to Vulnerability as above, however this weakness is a fatal one. A creature with a Mortal Vulnerability to Ice will die instantly if exposed to an attack which is Ice based or features Ice as an aspect to the attack. The attack has to cause at least 1 point of Damage to the creature. Creatures can only have 1 Mortal Vulnerability. For each Mortal Vulnerability a creature may have 2 Strengths instead of the normal 1.
Terrified
This creature is Terrified by an element, creature or method of attack. When exposed to the source of its Terror the creature loses all Immunities, making it easier to slay. It also attempts to flee the source of its Terror as fast as it can. Creatures can be Terrified of multiple things.
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So let’s put all this into practice.
Khoros Spider Friend is a Level 5 Spider Haunted Bandit, who is Death Defying, Immune to Ranged Attacks and Terrified of Fire.
Khoros Spider Friend Level 5 (15)
Motive: Steal from the rich and give to himself.
Environment: Highways, Lurking in the shadows.
Health: 12
Damage Inflicted: Poison Blade; 8 Damage.
Movement: Short but swift
Modifications: Level 6 in Initiative Tasks. Level 4 in Tasks Involving Pleasant Social Interaction.
Combat:
Prefers to lurk in the shadows and strike without warning with his Poison Blade.
Immune to Poison.
Immune to Ranged Attacks.
Death Defying.
When reduced to zero health this creature seems ready to lay down and die, however it suddenly springs back to the attack with 5 Health remaining then either fights on to a true death, flees or acts at the GMs discretion.
Terrified of Fire.
When exposed to Fire the creature loses Immune to Ranged Attacks. It also attempts to flee from Fire as fast as it can.
Spider Swarm.
When this creature dies a Level 3 Swarm of spiders leaves its body and attacks the nearest foe.
Interaction: Khoros is a mercenary for hire or a deadly enemy.
Use: A deadly assassin or a disconcertingly strange ally.
Loot: If found in his spider infested lair, Khoros will have the many riches from his various criminal endeavours nearby, which could be a kings ransom.
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The Cypher System is property of Monte Cook Games.
Shadow of War belongs to Warner Brothers. Interactive Entertainment, Monolith Games and New Line Cinema.